Public functions

Javis.ActionType
Action <: AbstractAction

An Action can be used in the keyword arguments of an Object to define small sub objects on the object function, such as appear.

An Action should not be created by hand but instead by using one of the constructors.

Fields

  • frames::Frames: the frames relative to the parent Object
  • anim::Animation: defines the interpolation function for the transition
  • func::Function: the function that gets called in each of those frames. Takes the following arguments: video, object, action, rel_frame
  • transition::Union{Nothing, AbstractTransition}
  • keep::Bool defines whether this Action is called even after the last frame it was defined on
  • defs::Dict{Symbol, Any} any kind of definitions that are relevant for the action.
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Javis.ActionMethod
Action([frames], [Animation], func::Function; keep=true)

An Action gives an Object or a Layer the opportunity to move, change color or much more. It can be defined in many different ways.

Arguments

  • frames can be a Symbol, a UnitRange or a GFrames to define them in a global way.
    • Default: If not defined it will be the same as the previous Action or if it's the first action then it will be applied for the whole length of the object.
    • It defines for which frames the action acts on the object.
    • These are defined in a relative fashion so 1:10 means the first ten frames of the object and not the first ten frames of the Video
  • animation can be an easing function or animation which can be defined by Animations.jl
    • Default: The default is linear()
    • Possible simple easing functions is sineio() for more check Animations.jl
  • func is the function that describes the actual action
    • It can be a general function which takes in the following four arguments
      • video, object, action, rel_frame
    • If you don't need them you can write (args...)->your_function(arg1, arg2)
    • You often don't need an own function and instead can use predefined functions like

Keywords

  • keep::Bool defaults to true defines whether the Action is called even for frames after it's last defined. In more simple terms: If one has Action(1:10, anim, translate()) It will get translated to the last position on frame 11:END_OF_OBJECT. One can set ; keep = false to turn off this behavior.

Example

function ground(args...)
    background("black")
    sethue("white")
end

video = Video(500, 500)
Background(1:100, ground)
obj = Object((args...)->circle(O, 50, :fill))
act!(obj, Action(1:20, appear(:fade)))
act!(obj, Action(21:50, Translation(50, 50)))
act!(obj, Action(51:80, Translation(-50, -50)))
act!(obj, Action(81:100, disappear(:fade)))
render(video; pathname="test.gif")

Actions can be applied to a layer using a similar syntax

l1 = @JLayer 20:60 100 100 Point(0, 0) begin
    obj = Object((args...)->circle(O, 50, :fill))
    act!(obj, Action(1:20, appear(:fade)))
end

act!(l2, anim_translate(Point(100, 100)))
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Javis.GFramesType
GFrames

Ability to define frames in a global fashion inside Action.

Example

red_circ = Object(1:90, (args...)->circ("red"))
blue_circ = Object(21:90, (args...)->circ("blue"))
act!([red_circ, blue_circ], Action(GFrames(85:90), disappear(:fade)))

is the same as

red_circ = Object(1:90, (args...)->circ("red"))
blue_circ = Object(21:90, (args...)->circ("blue"))
act!(red_circ, Action(85:90, disappear(:fade)))
act!(blue_circ, Action(65:70, disappear(:fade)))

Fields

  • frames::UnitRange defines the frames in a global fashion.
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Javis.LineType
Line

A type to define a line by two points. Can be used i.e. in projection We mean the mathematic definition of a continuous line and not a segment of a line.

Fields

  • p1::Point: start point
  • p2::Point: second point to define the line
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Javis.ObjectType
Object

Defines what is drawn in a defined frame range.

Fields

  • frames::Frames: A range of frames for which the Object is called
  • func::Function: The drawing function which draws something on the canvas. It gets called with the arguments video, object, frame
  • start_pos::Union{Object, Point} defines the origin of the object. It gets translated to this point
  • actions::Vector{AbstractAction} a list of actions applied to this object
  • current_setting:: The current state of the object see ObjectSetting
  • opts::Any can hold any options defined by the user
  • change_keywords::Dict{Symbol,Any} the modified keywords changed by change
  • result::Vector the result of the object (if something gets returned)
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Javis.ObjectMethod
Object([frames], func::Function, [start_pos]; kwargs...)

Arguments

  • frames can be a Symbol, a UnitRange or a relative way to define frames see RFrames
    • Default: If not defined it will be the same as the previous Object.
    • Important: The first Object needs the frames specified as a UnitRange.
    • It defines for which frames the object is active
  • func is a Function and the only required argument
    • This defines the actual object that gets drawn.
    • The function takes the following three arguments:
      • video, object, frame
    • If you don't need them you can write (args...)->your_function(arg1, arg2)

Example

function ground(args...)
    background("black")
    sethue("white")
end

video = Video(500, 500)
Background(1:100, ground)
Object((args...)->circle(O, 50, :fill))
render(video; pathname="test.gif")

Here the Background uses the named way of defining the function whereas the circle object is defined in the anonymous function (args...)->circle(O, 50, :fill). It basically depends whether you want to have a simple Luxor object or something more complex.

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Javis.RFramesType
RFrames

Ability to define frames in a relative fashion.

Example

Background(1:100, ground)
Object(1:90, (args...)->circ("red"))
Object(RFrames(10), (args...)->circ("blue"))
Object((args...)->circ("red"))

is the same as

Background(1:100, ground)
Object(1:90, (args...)->circ("red"))
Object(91:100, (args...)->circ("blue"))
Object(91:100, (args...)->circ("red"))

Fields

  • frames::UnitRange defines the frames in a relative fashion.
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Javis.TransformationType
Transformation

Defines a transformation which can be returned by an object to be accessible later. This is further explained in the Javis tutorials.

Fields

  • point::Point: the translation part of the transformation
  • angle::Float64: the angle component of the transformation (in radians)
  • scale::Tuple{Float64, Float64}: the scaling component of the transformation
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Javis.VideoType
Video

Defines the video canvas for an animation.

Fields

  • width::Int the width in pixel
  • height::Int the height in pixel
  • objects::Vector{AbstractObject} the objects defined in this video
  • layers::Vector{AbstractObject} the layers defined in this video
  • background_frames::Vector{Int} saves for which frames a background is defined
  • defs::Dict{Symbol, Any} Some definitions which should be accessible throughout the video.
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Javis.VideoMethod
Video(width, height)

Create a video with a certain width and height in pixel. This also sets CURRENT_VIDEO.

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Base.:*Method
Base.:*(m::Array{Float64,2}, transformation::Transformation)

Convert the transformation to a matrix and multiplies m*trans_matrix. Return a new Transformation

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Javis.BackgroundMethod
Background(frames, func)

The Background is internally just an Object and can be defined the same way. In contrast to an object this a Background will change the global canvas and not just a layer. Normally it's used to define defaults and the background color. See Luxor.background

Example

function ground(args...)
    background("black")
    sethue("white")
end

video = Video(500, 500)
Background(1:100, ground)
Object((args...)->circle(O, 50, :fill))
render(video; pathname="test.gif")

This draws a white circle on a black background as sethue is defined for the global frame.

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Javis.JBoxMethod
JBox(points::Array; color="black", action=:stroke, vertices=false)

Create a box/rectangle using the first two points of an array of Points to defined opposite corners. Returns the top left corner point of the box.

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Javis.JBoxMethod
JBox(x::Int64, y::Int64, width::Real, height::Real; color="black", action=:stroke)

Create a box/rectangle centered at point x/y with width and height.

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Javis.JBoxMethod
JBox(cornerpoint1::Point, cornerpoint2::Point; color="black", action=:stroke, vertices=false)

Create a box (rectangle) between two points and do an action. Returns the top left corner point of the box.

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Javis.JBoxMethod
JBox(pt::Point, width::Real, height::Real, cornerradius::Float64; color="black", action=:stroke)

Draw a box/rectangle centered at point pt with width and height and round each corner by cornerradius.

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Javis.JBoxMethod
JBox(pt::Point, width::Real, height::Real; color="black", action=:stroke, vertices=false)

Create a box/rectangle centered at point pt with width and height. Use vertices=true to return an array of the four corner points rather than draw the box.

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Javis.JCircleMethod
1. JCircle(center::Point, radius::Real; kwargs...)
2. JCircle(center_x::Real, center_y::Real, radius::Real; kwargs...)
3. JCircle(p1::Point, p2::Point; kwargs...)
    - A circle that touches `p1` and `p2`
4. JCircle(radius::Real)
    - A circle at the origin

Draw a circle at center with the given radius

Keywords for all

  • color = "black"
  • linewidth = 2
  • action::Symbol :stroke by default can be :fill or other actions explained in the Luxor documentation.

Returns the center of the circle

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Javis.JEllipseMethod
JEllipse(focus1::Point, focus2::Point, pt::Point; color="black", linewidth=2, action=:stroke, stepvalue=pi/100, reversepath=false)

Build a polygon approximation to an ellipse, given two points and a point somewhere on the ellipse.

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Javis.JEllipseMethod
JEllipse(focus1::Point, focus2::Point, k::Real; color="black", linewidth=2, action=:stroke, stepvalue=pi/100, vertices=false, reversepath=false)

Build a polygon approximation to an ellipse, given two points and a distance, k, which is the sum of the distances to the focii of any points on the ellipse (or the shortest length of string required to go from one focus to the perimeter and on to the other focus).

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Javis.JEllipseMethod
1. JEllipse(cpt::Point, w::Real, h::Real; kwargs...)
2. JEllipse(xcenter::Int, ycenter::Int, w::Real, h::Real; kwargs...)

Make an ellipse, centered at point c, with width w, and height h. Returns the center of the ellipse.

Keywords for all

  • color = "black"
  • linewidth = 2
  • action::Symbol :stroke by default can be :fill or other actions explained in the Luxor documentation.
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Javis.JLineMethod
1. JLine(pt1::Point, pt2::Point; kwargs...)
2. JLine(pt2::Point; kwargs...)
    - `pt1` is set as the origin `O`

Keywords for all

  • color = "black"
  • linewidth = 2

Draw a line between the points pt1 and pt2. Returns the final point of the line

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Javis.JPolyMethod
JPoly(pointlist::Vector{Point}; color="black", linewidth=2, action = :stroke, close=true, reversepath=false)

Draw a polygon around points in the pointlist.

Keywords

  • color specifies the color of the outline or the fill of it (depends on action)
  • linewidth linewidth of the outline
  • action can be :stroke, :fill or other symbols (check the Luxor documentation for details) (default: :stroke)
  • close whether the polygon should be closed or not (default: closed)
  • reversepath can be set to true to reverse the path and create a polygon hole
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Javis.JRectMethod
1. JRect(cornerpoint::Point, w::Real, h::Real; kwargs...)
2. JRect(xmin::Int64, ymin::Int64, w::Real, h::Real; kwargs...)
    - same as 1. with `cornerpoint = Point(xmin, ymin)`

Create a rectangle with one corner at cornerpoint with width w and height h and do an action. You can specify the linewidth and the color of the rectangle.

Keywords for all

  • color = "black"
  • linewidth = 2
  • action Defines whether the rectangle should be outlined (:stroke) or filled (:fill)
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Javis.JStarMethod
1. JStar(center::Point, radius; kwargs...)
2. JStar(xcenter, ycenter, radius; kwargs...)
    - same as 1. with `center = Point(xcenter, ycenter)`

Draw a star centered at a position. Return the center of the star.

Keywords for all

  • color color of the outline or fill of the star (default: "black")
  • linewidth linewidth of the outline (default: 2)
  • action defines whether the rectangle should be outlined (:stroke) or filled (:fill)
  • npoints number of points the star has (default: 5)
  • ratio height of the smaller radius relative to the larger radius (default: 0.5)
  • orientation orientation of the star given by an angle (default: 0)
  • reversepath if true it reverses the path and therefore creates a hole (default: true)
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Javis.act!Method
act!

Adds an [Action] or a list of actions to an Object / Layer or a list of objects/layers. One key different to note is that an action is applied to a layer as a whole and not on the objects inside it.

Example

Background(1:100, ground)
obj = Object((args...) -> rect(O, 50, 50, :fill), Point(100, 0))
act!(obj, Action(1:50, anim_scale(1.5)))

Here the scaling is applied to the rectangle for the first fifty frames.

Options

  1. A single object/layer and action:

    act!(object::AbstractObject, action::AbstractAction)

    • object::AbstractObject - the object the action is applied to
    • action::AbstractAction - the action applied to the object
  2. A single object/layer and a list of actions:

    act!(object::AbstractObject, action)

    • object::AbstractObject - the object actions are applied to
    • actions - the actions applied to an object Attention: Will fail if actions is not iterable
  3. A list of objects/layers and a list of actions:

    act!(object::Vector{<:AbstractObject}, action::Vector{<:AbstractAction})

    • object::Vector{<:AbstractObject} - the objects actions are applied to
    • action::Vector{<:AbstractAction} - the actions applied to the objects

Actions can be applied to a layer using a similar syntax

l1 = Javis.@Javis.Layer 20:60 100 100 Point(0, 0) begin
    obj = Object((args...)->circle(O, 50, :fill))
    act!(obj, Action(1:20, appear(:fade)))
end
    
act!(l1, anim_translate(Point(100, 100)))
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Javis.anim_rotateMethod
anim_rotate

Animate the rotation of the attached object (see act!). Similiar function: anim_rotate_around to rotate around a point

Example

Background(1:100, ground)
obj = Object((args...) -> rect(O, 50, 50, :fill), Point(100, 0))
act!(obj, Action(1:50, anim_rotate(2π)))

Options

  • anim_rotate(ta::Real) define the end angle of the rotation
  • anim_rotate(fa::Real, ta::Real) define the from and end angle
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Javis.anim_rotate_aroundMethod
anim_rotate_around

Animate the rotation of the attached object (see act!) around a point. Similiar function: anim_rotate to rotate or spin an object

Example

Background(1:100, ground)
obj = Object((args...) -> rect(O, 50, 50, :fill), Point(100, 0))
act!(obj, Action(1:50, anim_rotate_around(2π, O)))

Options

  • anim_rotate_around(ta::Real, p) define the end angle of the rotation + the rotation center.
  • anim_rotate_around(fa::Real, ta::Real, p) define the from and end angle + the rotation center.
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Javis.anim_scaleMethod
anim_scale

Animate the scaling of the attached object (see act!). Attention: Scaling is always done from the current origin.

Example

Background(1:100, ground)
obj = Object((args...) -> rect(O, 50, 50, :fill), Point(100, 0))
act!(obj, Action(1:50, anim_scale(1.5)))

Options

  • anim_scale(ts) scales from the current scale to ts.
  • anim_scale(fs, ts) scales from fs to ts.

The scales itself should be either a Float64 or a tuple of Float64 or a reference to an object if the object itself returns a value like that.

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Javis.anim_translateMethod
anim_translate

Animate the translation of the attached object (see act!).

Example

Background(1:100, ground)
obj = Object((args...) -> circle(O, 50, :fill), Point(100, 0))
act!(obj, Action(1:50, anim_translate(10, 10)))

Options

  • anim_translate(x::Real, y::Real) define by how much the object should be translated. The end point will be current_pos + Point(x,y)
  • anim_translate(tp::Point) define direction and length of the translation vector by using Point
  • anim_translate(fp::Union{Object,Point}, tp::Union{Object,Point}) define the from and to point of a translation. It will be translated by tp - fp.
    • Object can be used to move to the position of another object
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Javis.appearMethod
appear(s::Symbol)

Appear can be used inside an Action to make an Object or an entire Object (including it's objects) to appear.

Example

house = Object(101:200, (args...)->house_of_nicholas())
act!(house, Action(1:20, appear(:fade)))
act!(house, Action(81:100, disappear(:fade)))

In this case the house_of_nicholas will fade in during the first 20 frames of the Object so 101-120.

Arguments

  • s::Symbol: the symbol defines the animation of appearance The only symbols that are currently supported are:
    • :fade_line_width which increases the line width up to the default value or the value specified by setline
    • :fade which increases the opcacity up to the default value or the value specified by setopacity
    • :scale which increases the scale up to the default value 1 or the value specified by scale
    • :draw_text which only works for text and lets it appear from left to right.

For a layer only appear(:fade) is supported

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Javis.backgroundMethod
background(str)

Has bacially the same functionality as Luxor.background() but overrides that method to allow for transparent layers.

Checks if a layer should be present, and if a background has been defined or not for the current layer.

Arguments

  • background_color background color
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Javis.cancel_streamMethod
cancel_stream()

Sends a SIGKILL signal to the livestreaming process. Though used internally, it can be used stop streaming. However this method is not guaranted to end the stream on the client side.

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Javis.changeMethod
change(s::Symbol, [val(s)])

Changes the keyword s of the parent Object from vals[1] to vals[2] in an animated way if vals is given as a Pair otherwise it sets the keyword s to val.

Arguments

  • s::Symbol Change the keyword with the name s
  • vals::Pair If vals is given i.e 0 => 25 it will be animated from 0 to 25.
    • The default is to use 0 => 1 or use the value given by the animation
    defined in the Action

Example

Background(1:100, ground)
obj = Object((args...; radius = 25, color="red") -> object(O, radius, color), Point(100, 0))
act!(obj, Action(1:50, change(:radius, 25 => 0)))
act!(Action(51:100, change(:radius, 0 => 25)))
act!(Action(51:100, change(:color, "blue")))
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Javis.disappearMethod
disappear(s::Symbol)

Disappear can be used inside an Action to make an Object or an entire Layer (including it's objects) to disappear.

Example

house = Object(101:200, (args...)->house_of_nicholas())
act!(house, Action(1:20, appear(:fade)))
act!(house, Action(81:100, disappear(:fade)))

In this case the house_of_nicholas will fade out during the last 20 frames of the Object so 181-200.

Arguments

  • s::Symbol: the symbol defines the animation of disappearance The only symbols that are currently supported are:
    • :fade_line_width which decreases the line width down to 0
    • :fade which decreases the opacity down to 0
    • :scale which decreases the scale down to 0
    • :draw_text which only works for text and let the text disappear from right to left.

For a layer only disappear(:fade) is supported

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Javis.draw_gridMethod

draw_grid(video::Video, object::AbstractObject, frame::Int; direction::AbstractString = "TR", line_gap = 25)

Draws an oriented grid on the given frame of a Video.

Arguments

  • direction::AbstractString: Where grid animation finishes. Default: "TR" Available Orientations:
    • "TR" - Animation finishes in the Top Right corner of the frame.
    • "TL" - Animation finishes in the Top Left corner of the frame.
    • "BR" - Animation finishes in the Bottom Right corner of the frame.
    • "BL" - Animation finishes in the Bottom Left corner of the frame.
  • line_gap: How many pixels between each line. Default: 25

Example

Example call of this function within an Object.

 Object(1:100, :line, draw_grid(direction = "TL", line_gap = 25))
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Javis.follow_pathMethod
follow_path(points::Vector{Point}; closed=true)

Can be applied inside an action such that the parent object follows a path. It takes a vector of points which can be created as an example by calling circle(O, 50). Notice that the object is set to :none, the default.

Example

Action(1:150, follow_path(star(O, 300)))

Arguments

  • points::Vector{Point} - the vector of points the object should follow

Keywords

  • closed::Bool default: true, sets whether the path is a closed path as for example when using a circle, ellipse or any polygon. For a bezier path it should be set to false.
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Javis.fontsizeMethod
fontsize(fsize)

Same as Luxor.fontsize: Sets the current font size.

Example

fontsize(12)
text("Hello World!")

Arguments:

  • fsize: the new font size
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Javis.get_angleMethod
get_angle(obj::AbstractObject)

Get access to the angle that got saved in a previous object.

Returns

  • Float64: the angle stored by a previous object i.e via return Transformation(p, angle)
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Javis.get_fontsizeMethod
get_fontsize(fsize)

Same as Luxor.get_fontsize but works with every version of Luxor that is supported by Javis.

Example

fontsize(12)
fsize = get_fontsize()
text("Hello World! $fsize")

Returns

  • Float64: the current font size
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Javis.get_positionMethod
get_position(l::Layer)

Get access to the position of a layer.

Returns

  • Point: the point stored by the layer.

Throws

  • If the function of Layer didn't return a Point or Transformation
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Javis.get_positionMethod
get_position(obj::Object)

Get access to the position that got saved in a previous object.

Returns

  • Point: the point stored by a previous object.

Throws

  • If the function of Object didn't return a Point or Transformation
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Javis.get_scaleMethod
get_scale(obj::AbstractObject)

Get access to the scaling that got saved in a previous object.

Returns

  • Scaling: the scale stored by a previous object.
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Javis.latexMethod
latex(text::LaTeXString, pos::Point, object::Symbol; valign = :top, halign = :left)

Add the latex string text to the top left corner of the LaTeX path. Can be added to Luxor.jl graphics via Video.

NOTES:

  • This only works if tex2svg is installed. It can be installed using the following command (you may have to prefix this command with sudo depending on your installation):

      npm install -g mathjax-node-cli
  • The latex method must be called from within an Object.

Arguments

  • text::LaTeXString: a LaTeX string to render.
  • pos::Point: position of the upper left corner of the latex text. Default: O
    • can be written as x, y instead of Point(x, y)
  • object::Symbol: graphics objects defined by Luxor.jl. Default :stroke.

Available objects:

  • :stroke - Draws the latex string on the canvas. For more info check Luxor.strokepath
  • :path - Creates the path of the latex string but does not render it to the canvas.

Keywords:

  • valign::Symbol=:top: vertical alignment with respect to the specified pos parameter.
    • Options available are :top, :middle, :bottom
  • halign::Symbol=:left: horizontal alignment with respect to the specified pos parameter.
    • Options available are :left, :center/:centre, :right

Throws

  • IOError: mathjax-node-cli is not installed

Warning

Shows a warning if either of the alignment options are unrecognised.

Example

using Javis
using LaTeXStrings

function ground(args...)
    background("white")
    sethue("black")
end

function draw_latex(video, object, frame)
    fontsize(50)
    x = 100
    y = 120
    latex(L"\sqrt{5}", x, y)
end

demo = Video(500, 500)
Background(1:2, ground)
Object(draw_latex)
render(demo; pathname = "latex.gif")
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Javis.morph_toMethod
morph_to(to_func::Function; object=:stroke)

A closure for the _morph_to function. This makes it easier to write the function inside an Object.

Currently morphing is quite simple and only works for basic shapes. It especially does not work with functions which produce more than one polygon or which produce filled polygons. Blending between fills of polygons is definitely coming at a later stage.

Important: The functions itself should not draw the polygon i.e. use circle(Point(100,100), 50) instead of circle(Point(100,100), 50, :stroke)

Arguments

  • to_func::Function: Same as from_func but it defines the "result" polygon, which will be displayed at the end of the Object

Keywords

  • do_action::Symbol defines whether the object has a fill or just a stroke. Defaults to :stroke.

Example

This creates a star that morphs into a circle and back.

astar(args...; do_action=:stroke) = star(O, 50, 5, 0.5, 0, do_action)
acirc(args...; do_action=:stroke) = circle(Point(100,100), 50, do_action)

video = Video(500, 500)
back = Background(1:20, ground)
star_obj = Object(1:10, astar)
act!(star_obj, Action(linear(), morph_to(acirc)))
circle_obj = Object(11:20, acirc)
act!(circle_obj, Action(:same, morph_to(astar)))
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Javis.prev_endMethod
prev_end()

The end frame of the previous object or for an action the end frame of the parental object. Can be used to provide frame ranges like:

@Frames(prev_end()-10, 10)
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Javis.prev_startMethod
prev_start()

The start frame of the previous object or for an action the start frame of the parental object. Can be used to provide frame ranges like:

@Frames(prev_start(), 10)
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Javis.renderMethod
render(
    video::Video;
    framerate=30,
    pathname="javis_GIBBERISH.gif",
    liveview=false,
    streamconfig::Union{StreamConfig, Nothing} = nothing,
    tempdirectory="",
    ffmpeg_loglevel="panic",
    rescale_factor=1.0,
    postprocess_frame=identity,
    postprocess_frames_flow=default_postprocess
)

Renders all previously defined Object drawings to the user-defined Video as a gif or mp4.

Arguments

  • video::Video: The video which defines the dimensions of the output

Keywords

  • framerate::Int: The frame rate of the video
  • pathname::String: The path for the rendered gif or mp4 (i.e output.gif or output.mp4)
    • Default: The animation is rendered as a gif with the javis_ prefix and some gibberish afterwards
  • liveview::Bool: Causes a live image viewer to appear to assist with animation development
  • streamconfig::Union{StreamConfig, Nothing}: Contains livestream specific instructions, passed on to setup_stream.

Streaming to Twitch or other platforms are not yet supported.

  • tempdirectory::String: The folder where each frame is stored Defaults to a temporary directory when not set
  • ffmpeg_loglevel::String:
    • Can be used if there are errors with ffmpeg. Defaults to panic:
    All other options are described here: https://ffmpeg.org/ffmpeg.html
  • rescale_factor::Float64 factor to which the frames should be rescaled for faster rendering
  • postprocess_frame::Function function that is applied to the imagematrix of each frame after they have been computed

takes as argument frame_image, frame, frames, useful to apply a postprocessing e.g. blur to all or some of the images. By default it is the identity and nothing happens.

  • postprocess_frames_flow::Function function that is applied to the vector of the frames indices should return a new vector

where elements are a subset of the number of frames. Useful to reorder the frames, e.g. reverse the video with postprocess_frames_flow=reverse. By default it is the identity and nothing happens.

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Javis.revMethod
rev(e::Easing)

Reverse an easing function such that easing_to_animation maps it to [1.0, 0.0] instead of [0.0, 1.0]. An example can be seen in rotate

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Javis.rotate_aroundMethod
rotate_around(p)

Rotate an Object or a Layer using an Action and an Animation defined with Animations.jl around a point p. For rotate it rotates around the current origin.

An example can be seen in rotate.

Arguments

  • p: the point to rotate around
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Javis.scaleMethod
scale(scl_x, scl_y)

Same as scale but the x scale and y scale can be changed independently.

Arguments:

  • scl_x: scale in x direction
  • scl_y: scale in y direction
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Javis.scaleMethod
scale(scl)

Set the scale and multiply it with the current multiplier which is i.e. set by appear and disappear.

Normal behavior without any animation is the same as Luxor.scale.

Example

scale(0.5)
circle(O, 20, :fill) # the radius would be 10 because of the scaling

Arguments:

  • scl: the new default scale
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Javis.scaleMethod
scale()

Scale a function defined inside an Action using an Animation defined with Animations.jl.

An example can be seen in rotate.

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Javis.scale_linearMethod
scale_linear(fmin, fmax, tmin, tmax; clamp=true)

Creating a mapping which takes values from fmin to fmax and outputs values ranging from tmin to tmax. If the input is outside the range it will be by default clamped to the fmin - fmax. This can be prevented by setting clamp=false.

Example

scale = scale_linear(0, 10, 0, 100)
scale(5) # returns 50

scale_point = scale_linear(O, Point(10, 10), O, Point(100, 100))
scale_point(Point(7,8)) # returns Point(70, 80)
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Javis.scaletoMethod
scaleto(x, y)

Scale to a specific scaling instead of multiplying it with the current scale. For scaling on top of the current scale have a look at scale.

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Javis.setlineMethod
setline(linewidth)

Set the line width and multiply it with the current multiplier which is i.e. set by appear and disappear.

Normal behavior without any animation is the same as Luxor.setline.

Example

setline(10)
line(O, Point(10, 10))

Arguments:

  • linewidth: the line width in pixel
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Javis.setopacityMethod
setopacity(opacity)

Set the opacity and multiply it with the current multiplier which is i.e. set by appear and disappear.

Normal behavior without any animation is the same as Luxor.setopacity.

Example

setopacity(0.5)
circle(O, 20, :fill)

Arguments:

  • opacity: the opacity between 0.0 and 1.0
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Javis.setopacityMethod
setopacity()

Set the color of an Object or a Layer using an Action and an Animation defined with Animations.jl.

Example

A possible animation would look like this:

opacity_anim = Animation(
    [0, 0.5, 1], # must go from 0 to 1
    [
        0.0,
        0.3,
        0.7,
    ],
    [sineio(), sineio()],
)

An example on how to integrate this into an Action can be seen in rotate. Where this would be a valid Action: Action(1:150, opacity_anim, setopacity()).

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Javis.setup_streamFunction
setup_stream(livestreamto=:local; protocol="udp", address="0.0.0.0", port=14015, twitch_key="")

Sets up the livestream configuration. NOTE: Twitch not fully implemented, do not use.

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Javis.textFunction
text(str, pos = O; valign = :baseline, halign = :left, angle = 0.0)

Has bacially the same functionality as Luxor.text but overrides that method to allow to animate text with appear.

Example

text_obj = Object(1:100, (args...) -> text("Hello Stream!"; halign = :center))
act!(text_obj, Action(1:15, sineio(), appear(:draw_text)))
act!(text_obj, Action(76:100, sineio(), disappear(:draw_text)))

draws the text from left to right in the first 15 frames and in the last 15 frames it disappears.

Arguments

  • str::AbstractString the string that should be shown
  • pos::Point defaults to the origin and can be written as x,y as well as Point(x,y).

Keywords

  • valign::Symbol defaults to :baseline and takes (:top, :middle, :bottom, :baseline)
  • halign::Symbol defaults to :left and takes (:left, :center, :centre, :right)
  • angle::Float64 defaults to 0.0 and specifies the angle of the text
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Javis.zero_linesMethod

zero_lines(video::Video, object::AbstractObject, frame::Int; direction::AbstractString = "TR", line_thickness = 10)

Draws zero lines on the given frame of a Video.

Arguments

  • direction::AbstractString: Direction for how vertical and horizontal axes are drawn.

Default: "TR" Available Orientations:

  • "TR" - Vertical axis drawn towards the Top and horizontal axis drawn to the Right of the frame.
  • "TL" - Vertical axis drawn towards the Top and horizontal axis drawn to the Left of the frame.
  • "BR" - Vertical axis drawn towards the Bottom and horizontal axis drawn to the Right of the frame.
  • "BL" - Vertical axis drawn towards the Bottom and horizontal axis drawn to the Left of the frame.
  • line_thickness: Defines the thickness of the zero lines. Default: 10

Example

This example will produce an animation with the vertical axis being drawn towards the top and the horizontal axis being drawn towards the left. One will need to define their own path for tempdirectory and pathname.

 Object(1:100, :line, zero_lines(direction = "TL", line_thickness = 10)),
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Luxor.rotateMethod
rotate()

Rotate an Object or a Layer using an Action and an Animation defined with Animations.jl.

If you're used to working with Animations.jl this should feel quite natural. Instead of defining each movement in its own action it's possible to define it in one by using an Animation.

Example

using Javis, Animations

# define ground function here

video = Video(500, 500)
translate_anim = Animation(
    [0, 1], # must go from 0 to 1
    [O, Point(150, 0)],
    [sineio()],
)

translate_back_anim = Animation(
    [0, 1], # must go from 0 to 1
    [O, Point(-150, 0)],
    [sineio()],
)

rotate_anim = Animation(
    [0, 1], # must go from 0 to 1
    [0, 2π],
    [linear()],
)

Background(1:150, ground)
ball = Object((args...) -> circle(O, 25, :fill))
act!(ball, Action(1:10, sineio(), scale()))
act!(ball, Action(11:50, translate_anim, translate()))
act!(ball, Action(51:100, rotate_anim, rotate_around(Point(-150, 0))))
act!(ball, Action(101:140, translate_back_anim, translate()))
act!(ball, Action(141:150, rev(sineio()), scale()))

render(video)

which uses the Action syntax five times with both easing functions directly and animation objects. The rev(sineio()) creates an Animation which goes from 1.0 to 0.0.

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Luxor.sethueMethod
sethue()

Set the color of an Object using an Action and an Animation defined with Animations.jl.

Example

A possible animation would look like this:

color_anim = Animation(
    [0, 0.5, 1], # must go from 0 to 1
    [
        Lab(colorant"red"),
        Lab(colorant"cyan"),
        Lab(colorant"black"),
    ],
    [sineio(), sineio()],
)

An example on how to integrate this into an Action can be seen in rotate. Where this would be a valid Action: Action(1:150, color_anim, sethue()).

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Luxor.translateMethod
translate()

Translate an Object or a Layer using an Action and an Animation defined with Animations.jl.

If you're used to working with Animations.jl this should feel quite natural. Instead of defining each movement in its own action it's possible to define it in one by using an Animation.

Example

using Javis, Animations

function ground(args...)
    background("black")
    sethue("white")
end

video = Video(500, 500)
circle_anim = Animation(
    [0.0, 0.3, 0.6, 1.0], # must go from 0 to 1
    # the circle will move from the origin to `Point(150, 0)` then `Point(150, 150)`
    # and back to the origin `O`.
    [O, Point(150, 0), Point(150, 150), O],
    [sineio(), polyin(5), expin(8)],
)

Background(1:150, ground)
obj = Object((args...)->circle(O, 25, :fill))
act!(obj, Action(1:150, circle_anim, translate()))

render(video)

Here circle_anim defines the movement of the circle. The most important part is that the time in animations has to be from 0.0 to 1.0.

This notation uses the Animations.jl library very explicitly. It's also possible to do the same with:

obj = Object((args...)->circle(O, 25, :fill))
act!(obj, Action(1:50, sineio(), anim_translate(150, 0)))
act!(obj, Action(51:100, polyin(2), anim_translate(0, 150)))
act!(obj, Action(101:150, expin(8), anim_translate(-150, -150)))

which uses the Action syntax three times and only uses easing functions instead of specifying the Animation directly. Have a look at anim_translate for details.

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Javis.@FramesMacro
@Frames(start, len)
@Frames(start, stop=)

Can be used to define frames using functions like prev_start or prev_end

Example

red_circ = Object(1:90, (args...)->circ("red"))
blue_circ = Object(@Frames(prev_start()+20, 70), (args...)->circ("blue"))
blue_circ = Object(@Frames(prev_start()+20, stop=90), (args...)->circ("blue"))

is the same as

red_circ = Object(1:90, (args...)->circ("red"))
blue_circ = Object(21:90, (args...)->circ("blue"))
blue_circ = Object(41:90, (args...)->circ("blue"))
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Javis.@JLayerMacro
@JLayer(frames, width, height, position, body)

Calls the to_layer_m method to create a Layer out of the arguments given.

Arguments

  • frames:a UnitRange that defines for which frames the layer is active
  • width: defines the width of the layer
  • height: defines the height of the layer
  • position: location of the center of the layer on the main canvas
  • transparent : Whether the layer should have a transparent background(:transparent or :opaque)
  • body
    • It contains all the objects(and thier respective actions) definitions for a layer
    • A layer can have it's own separate background
    • Anything defined within the begin...end block stays in the layer
    • A Layer has it's own coordinate reference sysstem, i.e. it has it's own origin
    So eg : Point(100, 100) is different when defined in a layer and doesn't represent the location 100, 100 on the main canvas

width, height, position and transparent are optional and default to the video's width, height, origin and :opaque respectively. Layer declaration should take place before pushing objects to it if one is not using the macro

Example

function ground(args...)
    background("white")
    sethue("black")
end

function object(p = O, color = "black")
    sethue(color)
    circle(p, 50, :fill)
end

video = Video(500, 500)
Background(1:100, ground)

l1 = @JLayer 10:70 100 100 Point(150, 150) begin
    red_ball = Object(20:60, (args...)->object(O, "red"), Point(50,0))
    act!(red_ball, Action(anim_rotate_around(2π, O)))
end
render(video; pathname="test.gif")
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Javis.@JShapeMacro
@JShape(body, args...)

Macro that creates a user-defined shape based on Luxor instructions within its begin...end block

Example

Object(@JShape begin
    sethue(color)
    poly(points, action, close = true)
end action = :stroke color = "red" radius = 8)

In this example, the arguments after the end (i.e. action = :stroke color = "red" radius = 8) can be used inside the begin...end block and animated using the change action.

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Private functions

Javis.CURRENT_LAYERConstant
CURRENT_LAYER

holds the current layer in an array to be declared as a constant The current layer can be accessed using CURRENT_LAYER[1]

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Javis.CURRENT_OBJECTConstant
CURRENT_OBJECT

holds the current object in an array to be declared as a constant The current object can be accessed using CURRENT_OBJECT[1]

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Javis.CURRENT_VIDEOConstant
CURRENT_VIDEO

holds the current video in an array to be declared as a constant The current video can be accessed using CURRENT_VIDEO[1]

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Javis.PUSH_TO_LAYERConstant

PUSHTOLAYER

A setinel to aid the creation of layers. If set to true, all the objects are pushed to the current layer. Can be accessed using PUSHTOLAYER[1]

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Javis.FramesType
Frames

Stores the actual computed frames and the user input which can be :same or RFrames(10). The frames are computed in render.

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Javis.LayerType
Layer

Defines a new layer within the video.

Fields

  • frames::Frames: A range of frames for which the Layer exists
  • width::Int: Width of the layer
  • height::Int: hegiht of the layer
  • position::Point: initial positon of the center of the layer on the main canvas
  • layer_objects::Vector{AbstractObject}: Objects defined under the layer
  • actions::Vector{AbstractAction}: a list of actions applied to the entire layer
  • current_setting::LayerSetting: The current state of the layer see LayerSetting
  • opts::Dict{Symbol,Any}: can hold any options defined by the user
  • image_matrix::Vector: Hold the Drwaing of the layer as a Luxor image matrix
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Javis.LayerCacheType
LayerCache()

Holds image matrices of layer frames in case show_layer_frame is called.

Arguments

  • frames::UnitRange:The frame range for which layer's frames are to be viewed
  • frame_counter::Int: internal counter to keep count of the layer's frame being placed
  • layer_frames::Union{UnitRange,Int}: The frame/frames of the layer to be viewed
  • position::Array{Point}: The position of the layer at each frame that is to be viewed
  • settings_cache::Array{LayerSetting} : Tha layer settings of each frame of the layer to be viewed
  • matrix_cache::Array: a list that holds the image matrices of the layer frames to be viewed
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Javis.LayerSettingType
LayerSetting

The current settings of an Layer which are saved in layer.current_setting.

Fields

  • opacity::Float64: the current opacity
  • current_scale::Tuple{Float64, Float64}: the current scale
  • rotation_angle::Float64: the angle of rotation of a layer.
  • misc::Dict{Symbol, Any}: any other misc metadata
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Javis.ObjectSettingType
ObjectSetting

The current settings of an Object which are saved in object.current_setting.

Fields

  • line_width::Float64: the current line width
  • mul_line_width::Float64: the current multiplier for line width. The actual line width is then: mul_line_width * line_width
  • opacity::Float64: the current opacity
  • mul_opacity::Float64: the current multiplier for opacity. The actual opacity is then: mul_opacity * opacity
  • fontsize::Float64 the current font size
  • show_object::Bool is set to false if scale would be 0.0 which is forbidden by Cairo
  • current_scale::Tuple{Float64, Float64}: the current scale
  • desired_scale::Tuple{Float64, Float64}: the new desired scale
  • mul_scale::Float64: the multiplier for the new desired scale. The actual new scale is then: mul_scale * desired_scale
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Javis.StreamConfigType
StreamConfig

Holds the conguration for livestream, defaults to nothing

#Fields

  • livestreamto::Symbol Livestream platform :local or :twitch
  • protocol::String The streaming protocol to be used. Defaults to UDP
  • address::String The IP address for the :local stream(ignored in case of :twitch)
  • port::Int The port for the :local stream(ignored in case of :twitch)
  • twitch_key::String Twitch stream key for your account
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Javis._apply_and_reshapeMethod
_apply_and_reshape(func, im, template, args...)

Applies function func to imagematrix im. Afterwards reshapes the output cropping it or padding it to the size of template. All the args are passed to func after im as arguments.

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Javis._convert_and_rescale_if_neededMethod
_rescale_if_needed(frame_image, rescale_factor)

Converts frame_image values to RGB and if rescale_factor in render is different from 1.0 rescales the images matrix for faster rendering.

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Javis._decrementMethod
_decrement(video::Video, widgets::Vector, objects::Vector, dims::Vector,
    canvas::Gtk.Canvas, frames::Int, layers::Vector)

Decrements a given value and returns the associated frame.

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Javis._draw_imageMethod
_draw_image(video::Video, objects::Vector, frame::Int, canvas::Gtk.Canvas,
img_dims::Vector)

Internal function to create an image that is drawn on a Gtk Canvas.

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Javis._get_rangeMethod
_get_range(sizemargin, sizefrom)

For even sizemargin returns a range with values from sizemargin ÷ 2 + 1 to sizefrom - sizemargin ÷ 2. For odd sizemargin the left range value is increased by one.

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Javis._incrementMethod
_increment(video::Video, widgets::Vector, objects::Vector, dims::Vector,
    canvas::Gtk.Canvas, frames::Int, layers=Vector)

Increments a given value and returns the associated frame.

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Javis._javis_viewerFunction
 _javis_viewer(video::Video, frames::Int, object_list::Vector, show::Bool)

Internal Javis Viewer built on Gtk that is called for live previewing.

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Javis._livestreamMethod
_livestream(streamconfig, framerate, width, height, pathname)

Internal method for livestreaming

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Javis._morph_toMethod
_morph_to(video::Video, object::Object, action::Action, frame, to_func::Function; do_action=:stroke)

Internal version of morph_to but described there.

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Javis._postprocessMethod
_postprocess(args...;kwargs...)

This function is used to perform the postprocessing inside the render function. It does mainly two things:

  • Adds a memoization with checks for the frames to render. The keyword argument

framesmemory, stores those imagematrices associated to frames that will reappear later in the frames processing, so that when those will have to be rendered they can be taken from here instead, whereas those that do not reappear are discarded. (the check is performed after each frame on those predent in the framesmemory)

  • Applies postprocess_frame as provided to render on each frame.
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Javis.animate_textMethod
animate_text(
    str,
    pos::Point,
    valign::Symbol,
    halign::Symbol,
    angle::Float64,
    t::Float64,
)

This function is used as a subfunction of text and animates the str by clipping the textoutlines and creating a growing circle in the lower left corner to display the text from left to right in an animated fashion.

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Javis.apply_layer_settingsMethod
apply_layer_settings(layer_settings, pos)

Applies the computed actions to the image matrix of the layer to it's image matrix Actions supported:

  • anim_translate:translates the entire layer to a specified position
  • setopacity:changes the opacity of the entire layer
  • anim_rotate:rotates the layer by a given angle
  • appear(:fade):fades in the layer
  • disappear(:fade):fades out the layer

It reads and applies the layer settings(computed by get_layer_frame function))

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Javis.centered_pointMethod
centered_point(pos::Point, width::Int, height::Int)

Returns pre-centered points to be used in the place image functions rather than using centered=true https://github.com/JuliaGraphics/Luxor.jl/issues/155

Returns

  • pt::Point: the location of the center of a layer wrt global canvas
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Javis.compute_frames!Method
compute_frames!(elements::Vector{UA}; parent=nothing)
    where UA<:Union{AbstractObject,AbstractAction}

Set elem.frames.frames to the computed frames for each elem in elements.

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Javis.compute_shortest_morphing_distMethod
compute_shortest_morphing_dist(from_poly::Vector{Point}, to_poly::Vector{Point})

Rotates from_poly internally to check which mapping produces the smallest morphing distance. It returns the start index of the rotation of from_poly as well as the smallest distance.

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Javis.cropMethod
crop(im, heightto, widthto)

Crops an imagematrix to size (heightto, widthto) around the center of the image.

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Javis.default_postprocessMethod
default_postprocess(frame_image, frame, frames)

Returns its first argument. Used as effectless default for keywords argument postprocess_frame in render function.

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Javis.draw_objMethod
draw_obj(::Val{:g}, o, defs)

Draws a group by setting the attributes (like transformations) and then calls draw_obj for all child elements.

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Javis.draw_objMethod
draw_obj(::Val{:path}, o, defs)

Calls the commands specified in the path data. Currently supports only a subset of possible SVG commands.

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Javis.draw_objMethod
draw_obj(::Val{:rect}, o, defs)

Draw the rectangle defined by the object o.

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Javis.draw_objectMethod
draw_object(video, layer, frame, origin_matrix, layer_frames)

Is called inside the render and does everything handled for an AbstractObject. It is a 4-step process:

  • translate to the start position
  • call the relevant actions
  • call the object function
  • save the result of the object if wanted inside video.defs
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Javis.easing_to_animationMethod
easing_to_animation(easing)

Converts an easing to an Animation with time goes from 0.0 to 1.0 and value from 0 to 1.

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Javis.easing_to_animationMethod
easing_to_animation(rev_easing::ReversedEasing)

Converts an easing to an Animation with time goes from 0.0 to 1.0 and value from 1 to 0.

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Javis.flattenMethod

flatten(layers::Vector{AbstractObject})

Takes out all the objects from each layer and puts them into a single list. This makes things easier for the preprocess_frames! method

Returns

  • objects::Vector{AbstractObject} - list of all objects in each layer
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Javis.get_framesMethod
function get_frames(parent, elem, func_frames::Function, last_frames::UnitRange; is_first = false)

Return the frames based on a specified function. The function func_frames is simply evaluated

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Javis.get_framesMethod
get_frames(parent, elem, glob::GFrames, last_frames::UnitRange)

Return the frames based on a global frames GFrames object and the last_frames. If is_action is false this is the same as defining the frames as just a unit range. Inside an action it's now defined globally though.

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Javis.get_framesMethod
get_frames(parent, elem, relative::RFrames, last_frames::UnitRange; is_first=false)

Return the frames based on a relative frames RFrames object and the last_frames.

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Javis.get_framesMethod
get_frames(parent, elem, frames::Symbol, last_frames::UnitRange; is_first=false)

Get the frames based on a symbol defined in FRAMES_SYMBOL and the last_frames. Throw ArgumentError if symbol is unknown

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Javis.get_framesMethod
get_frames(elem)

Return elem.frames.frames which holds the computed frames for the AbstractObject or AbstractAction a.

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Javis.get_interpolationMethod
get_interpolation(action::AbstractAction, frame)

Return the value of the action.anim Animation based on the relative frame given by get_interpolation(get_frames(action), frame)

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Javis.get_interpolationMethod
get_interpolation(frames::UnitRange, frame)

Return a value between 0 and 1 which represents the relative frame inside frames.

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Javis.get_javis_frameMethod
get_javis_frame(video, objects, frame; layers = Layer[])

Is called inside the render function. It is a 5-step process:

  • for each layer fetch it's image matrix and store it into the layer's struct
  • if the show_layer_frame method is defined for a layer, save the

position, image matrix and layer settings for that frame of the layer in a LayerCache

  • place the layers on an empty drawing
  • creates the main canvas and renders the independent objects
  • places the drawing containing all the layers on the main drawing

Returens the final rendered frame

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Javis.get_layer_frameMethod
get_layer_frame(video, layer, frame)

Is called inside get_javis_frame and does two things viz. - Creates a Luxor Drawing and renders the object of each layer - computes the actions applies on the layer and stores them

Returns the Drawing of the layer as an image matrix.

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Javis.interpolateableMethod
interpolateable(x::AbstractVector)

Return the vector in a datatype that is interpolateable. Currently only implemented is to change from <:Integer to float

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Javis.interpolation_to_transition_valMethod
interpolation_to_transition_val(interpolation_val, Transition)

Returns the transition value for the given interpolation_val. If the interpolation value is already of the correct form it just gets returned. Otherwise the Transition function like get_position is called and the interpolated value is calculated.

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Javis.match_num_pointsMethod
match_num_points(poly_1::Vector{Point}, poly_2::Vector{Point})

This is a helper function for morph_to. Given two polygons poly_1 and poly_2 points are added to the polygon with less points until both polygons have the same number of points. The polygon with less points gets mutated during this process.

Arguments

  • poly_1::Vector{Point}: The points which define the first polygon
  • poly_2::Vector{Point}: The points which define the second polygon
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Javis.morph_betweenMethod
morph_between(video::Video, action::Action, frame,
    from_polys::Vector{Vector{Point}}, to_polys::Vector{Vector{Point}};
    do_action=:stroke)

Internal version of morph_to after the from poly is defined.

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Javis.path_quadraticMethod
path_quadratic(c_pt::Point, x,y, xe, ye)

Drawing a quadratic bezier curve by computing a cubic one as that is supported by Luxor

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Javis.pathsvgMethod
pathsvg(svg)

Convert an svg to a path using Luxor. Normally called via the latex command. It handles only a subset of the full power of svg.

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Javis.place_layersMethod
place_layers(video, layers, frame)

Places the layers on an empty drawing It does 4 things:

  • creates an empty Drawing of the same size as video
  • calls the apply_layer_settings
  • places every layer's image matrix on the drawing
  • Repeats the above two steps if the show_layer_frame is defined for that layer(and frame) But fetches image matrix, position and settings from the layer cache

Returns the Drawing containing all the layers as an image matrix.

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Javis.preprocess_frames!Method
preprocess_frames!(objects::Vector{<:AbstractObject})

Computes the frames for each object(of both the main canvas and layers) and action based on the user defined frames that the user can provide like RFrames, GFrames and :same.

This function needs to be called before calling get_javis_frame as it computes the actual frames for objects and actions.

Returns

  • frames::Array{Int} - list of all frames normally 1:...

Warning

Shows a warning if some frames don't have a background.

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Javis.remove_from_videoMethod
remove_from_video(object::Object)

Removes an object or a list of objects from the main video. This is a helper method for the to_layer! method and is supposed to be used internally

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Javis.render_objectsMethod
render_objects(objects, video, frame; layer_frames=nothing)

Is called inside the get_javis_frame function and renders objects(both individual and ones belonging to a layer).

Arguments

  • object::Object: The object to be rendered
  • video::Video: The video which defines the dimensions of the output
  • frame::Int: The frame number to be rendered
  • layer_frames::UnitRange: The frames of the layer to which the object belongs(nothing for independent objects)
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Javis.reorder_matchMethod
reorder_match(from_shapes::Vector{Shape}, to_shapes::Vector{Shape})

Computes the similiarty of the shapes and finds the best mapping such that the sum of similiarty is maximized.

Additionally it creates empty shapes when needed such that reordered_from and reordered_to contain the same number of shapes.

Returns

  • reordered_from::Vector{Shape}
  • reordered_to::Vector{Shape}
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Javis.save_morph_polygons!Method
save_morph_polygons!(action::Action, from_func::Vector{Vector{Point}},
                                     to_func::Vector{Vector{Point}})

Calls the functions to polygons and calls match_num_points such that both polygons have the same number of points. This is done once inside _morph_to. Saves the two polygons inside action.defs[:from_poly] and action.defs[:to_poly].

Assumption: Both functions create the same number of polygons.

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Javis.set_attrMethod
set_attr(::Val{:transform}, transform_strs)

Call the corresponding set_transform method i.e matrix, scale and translate

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Javis.set_attrsMethod
set_attrs(o)

Setting the attributes of the object o by calling set_attr methods.

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Javis.set_current_actionMethod
set_current_action(action::Action)

Set the action as CURRENT_ACTION and update PREVIOUS_OBJECT/PREVIOUS_ACTION

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Javis.set_current_objectMethod
set_current_object(object::Object)

Set the object as CURRENT_OBJECT and update PREVIOUS_OBJECT/PREVIOUS_ACTION

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Javis.set_frames!Method
set_frames!(parent, elem, last_frames::UnitRange; is_first=false)

Compute the frames based on a.frames and last_frames. Save the result in a.frames.frames which can be accessed via get_frames.

Arguments

  • parent is either nothing or the Object for the Action
  • elem is the Object or Action
  • last_frames holds the frames of the previous object or action.
  • is_first defines whether this is the first child of the parent (for actions)
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Javis.set_object_defaults!Method
set_object_defaults!(object)

Set the default object values

  • line_width and calls Luxor.setline.
  • opacity and calls Luxor.opacity.
  • scale and calls Luxor.scale.
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Javis.set_transformMethod
set_transform(::Val{:matrix}, args...)

Multiply the new matrix with the current matrix and set it.

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Javis.show_layer_frameMethod
show_layer_frame(frames::UnitRange, layer_frame::Union{UnitRange,Int}, layer::Layer)

Repeat a layer's frame/frames for a given frame range.

Arguments

  • frames::UnitRange: The frame range for which the layer should be repeated
  • layer_frame::Union{UnitRange,Int}: The layer frame range to repeat
  • layer::Layer:the layer to be repeated
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Javis.strip_eqMethod
strip_eq(text::LaTeXString)

Strips $$ from text.s if present and returns the resulting string.

Arguments

  • text::LaTeXString: a LaTeX string
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Javis.svgwhMethod
svgwh(svg)

Return the width and height of svg displayed scaled to half the font size.

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Javis.to_layer!Method
to_layer!(l::Layer, object::Object)

Pushes an object into the layer and out of the list of independent objects. This method is helpful in case one doesn't want to include an object in the begin...end block of @JLayer.

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Javis.to_layer!Method
to_layer!(l::Layer, objects::Vector{Object})

Pushes a list of objects into the layer, This method is helpful in case one doesn't want to include an object in the begin...end block of @JLayer.

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Javis.to_layer_mMethod
to_layer_m( frames, body; width, height, position)

Helper method for the @JLayer macro Returns an expression that creates a layer and pushes the objects defined withing the body to the layer :transparent is the default while the other :opaque copies the video's background

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Javis.try_merge_polygonsMethod
try_merge_polygons(polys)

Try to merge polygons together to match the number of polygons that get morphed. The only example I encountered is that the [ of a 3xY matrix consists of 3 parts which are merged together.

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Javis.update_ObjectSetting!Method
update_ObjectSetting!(as::ObjectSetting, by::ObjectSetting)

Set the fields of as to the same as by. Basically copying them over.

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Javis.update_previous_object_or_actionMethod
update_previous_object_or_action()

Update the PREVIOUS_OBJECT or PREVIOUS_ACTION depending on whether the last element was an object or an action. This is still saved in CURRENT_OBJECT_ACTION_TYPE.

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